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Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield. The Creation Engine has been tailor-made for large-scale open-world RPGs.[1]

Development

After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo’s capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.[2][3][4]

Following the completion of Skyrim, Bethesda set out to enhance the graphical core of the Creation Engine by first adding a physically based deferred renderer to allow for more dynamic lighting and to paint materials object surfaces with realistic materials. Bethesda worked with technology company Nvidia to implement volumetric lighting through a technique that makes use of hardware tesselation.[5][6] Additionally, the updated version of the Creation Engine powering Bethesda’s Fallout 4 offers more advanced character generation.[7][8][9]

Bethesda Game Studios Austin (at the time BattleCry Studios) was tasked with modifying the Creation Engine to support multiplayer content in preparation for the development of Fallout 76 shortly before the release of Fallout 4, while Bethesda Game Studios began development of Starfield and downloadable content for Fallout 4. In conjunction with id Software, another ZeniMax subsidiary, BattleCry attempted to integrate id’s Quake netcode into Fallout 4′s engine. This was considered a challenge by experts in the online game industry. A primary issue facing the developers was that components of the core engine (dating back to Gamebryo used in The Elder Scrolls III: Morrowind) such as quests or world loading were designed centering on a single player (dubbed “Atlas” by the developers for its role in holding up the fabric of the loaded game world), a paradigm that would need to fundamentally change to allow multiple players spanning multiple worlds.[10]

In addition to the network changes to the engine used in Fallout 4, the Fallout 76 implementation of the engine was described at the game’s E3 reveal as having “all new rendering, lighting, and landscape technology”. Bethesda Game Studios claims the improvements also allow for a 16× increase in detail and the ability to view unique weather systems occurring at a distance.[11]

Creation Engine 2

In November 2020 at the Develop: Brighton online conference, Todd Howard confirmed that the studio was rebuilding the Creation Engine for their next-generation games.[12][13] Bethesda revealed in June 2021 that they were working on a new iteration of the engine called Creation Engine 2, and that it would power their upcoming games Starfield and The Elder Scrolls VI.[14][15][16][17] Creation Engine 2 is Bethesda’s largest overhaul to the engine since The Elder Scrolls IV: Oblivion and features real-time global illumination and advanced volumetric lighting.[18][19][20] Creation Engine 2 also features improved post-processing effects, upgrades to animation and physics, and will serve as a technological baseline for future games.[21][22][23][24]

Creation Engine 3

On February 18, 2026, Todd Howard revealed that The Elder Scrolls VI will use the new Creation Engine 3.[25][26][27][28] On March 17, 2026, Howard said that Creation Engine 3 allowed the team to make more stable builds that can be consistently tested, a critical part of the game’s development. The studio spent several years upgrading to the new engine and is pleased with the technology behind Creation Engine 3.[29][30][31]

Features

  • Havok Behavior is a flexible animation tool that allows the developers to blend animations together in a few clicks. This means that animations such as walking and running can be blended together seamlessly to make the animations look much more realistic. This important addition enabled Bethesda to improve character animations in their games.[32]
  • An upgraded version of Radiant AI allows non-player characters (NPCs) to dynamically react and interact with the world around them. The player can observe an NPC eat breakfast, go to work, go to the pub, and then go to sleep. The improved AI allows NPCs to react to the player’s actions and they can become friendly or hostile to the player because of their actions.[32]
  • Radiant Story allows for NPCs to dynamically create new quests for the player in unexplored places.[32]
  • In previous games, Bethesda licensed SpeedTree for trees and foliage, but when making Skyrim with Creation Engine, the Bethesda team made their own foliage rendering system. The new system is capable of rendering larger amounts of foliage at one time and allows for more freedom with animations.[32]

Creation Kit

Creation Kit logo

The Creation Kit is a modding tool for Creation Engine games. The Creation Kit takes advantage of the Creation Engine’s modular nature. It was created by Bethesda Game Studios for the modding community of The Elder Scrolls series.[33] The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs. Mods created using this tool are hosted on the Steam Workshop, Nexus Mods, Bethesda.net and various other sites.

A Fallout 4–compatible Creation Kit was released in April 2016.[34]

The Creation Kit is a new version of Bethesda’s editor developed for Gamebryo, known as The Elder Scrolls Construction Set for The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and as the Garden of Eden Creation Kit for Fallout 3 (referencing an in-game item of the same name).

A new Creation Kit with support for Starfield’s Creation Engine 2 was released on June 9, 2024.[35]

Games using Creation Engine

Title Release Engine Ref
The Elder Scrolls V: Skyrim 2011 Creation Engine [32]
The Elder Scrolls V: Skyrim – Special Edition 2016
The Elder Scrolls V: Skyrim VR 2017
The Elder Scrolls V: Skyrim – Anniversary Edition 2021
Fallout 4 2015 [7]
Fallout 4 VR 2017
Fallout 76 2018 [10]
Starfield 2023 Creation Engine 2 [36]
The Elder Scrolls VI TBA Creation Engine 3 [37]

References

  1. ^ “Game developers shed light on why Starfield didn’t use Unreal Engine”. Rock Paper Shotgun. September 5, 2023. Archived from the original on January 15, 2024. Retrieved February 10, 2024.
  2. ^ “Impaired Creativity: Bethesda to Still Use Creation Engine for The Elder Scrolls VI, Starfield”. TechPowerUp. November 13, 2018.
  3. ^ “YouTuber details Starfield Creation Engine 2 improvements”. PCGamesN. July 29, 2022.
  4. ^ “Lead Skyrim designer argues that Bethesda’s primeval Creation Engine is ‘perfectly tuned’ to the studio’s needs, so an Unreal switcheroo probably isn’t in the cards”. PC Gamer. October 13, 2024.
  5. ^ “The Graphics Technology of Fallout 4”. Bethesda Softworks. November 4, 2015. Archived from the original on August 28, 2017. Retrieved August 27, 2017.
  6. ^ “An inside look at the technology powering ‘Fallout 4,’ one of the biggest games of the year”. Insider. November 18, 2015. Archived from the original on November 20, 2015. Retrieved November 5, 2021.
  7. ^ a b Chapple, Craig (June 15, 2015). “E3 2015: Fallout 4 running on next-gen version of Creation Engine”. Develop. NewBay Media. Archived from the original on July 4, 2015. Retrieved October 17, 2015.
  8. ^ “Fallout 4: how Creation Engine enhancements make the game shine”. VG247. November 4, 2015. Archived from the original on November 5, 2021. Retrieved November 5, 2021.
  9. ^ “Bethesda explains how the Creation Engine made Fallout 4 so pretty”. Destructoid. November 4, 2015. Archived from the original on November 5, 2021. Retrieved November 5, 2021.
  10. ^ a b Noclip (June 12, 2018). “The Making of Fallout 76 – Noclip Documentary”. YouTube. Archived from the original on June 13, 2018. Retrieved June 17, 2018.
  11. ^ Bethesda Softworks (June 12, 2018). “Bethesda Game Studios E3 2018 Showcase”. YouTube. Archived from the original on June 20, 2018. Retrieved June 17, 2018.
  12. ^ “Starfield’s game engine will be a leap forward, Bethesda says”. Polygon. November 3, 2020. Retrieved November 3, 2020.
  13. ^ “Bethesda is making major changes to its engine ahead of ‘The Elder Scrolls 6’. Engadget. November 4, 2020. Retrieved November 4, 2020.
  14. ^ “The Elder Scrolls 6 Will Use Creation Engine 2, Like Starfield, But It’s Still A Long Ways Off”. Game Informer. June 29, 2021. Archived from the original on June 29, 2021.
  15. ^ “The Elder Scrolls 6 is Using Same Engine as Starfield, Still in ‘Design Phase’. Game Rant. June 29, 2021. Archived from the original on July 2, 2021. Retrieved June 29, 2021.
  16. ^ “The Elder Scrolls 6 Is In The “Design” Phase, Todd Howard Says”. GameSpot. June 29, 2021. Retrieved June 29, 2021.
  17. ^ “Todd Howard explains how The Elder Scrolls 6 will build on Starfield’s engine”. GamesRadar+. June 30, 2021. Retrieved June 30, 2021.
  18. ^ “Todd Howard says Starfield features ‘our largest engine overhaul since Oblivion’. Video Games Chronicle. September 21, 2020.
  19. ^ “Bethesda’s overhauling its engine for Starfield and The Elder Scrolls 6”. GamesRadar+. July 22, 2022.
  20. ^ “Starfield’s new Creation Engine took ‘so long to do,’ Bethesda’s Todd Howard happy with results”. TweakTown. June 30, 2023. Archived from the original on July 10, 2023. Retrieved June 30, 2023.
  21. ^ “Starfield Analysis Outlines Improvements in Bethesda’s Creation Engine”. Game Rant. July 29, 2022.
  22. ^ “Todd Howard Praises Starfield Using Their New Creation Engine 2”. Gameranx. July 3, 2023. Retrieved July 3, 2023.
  23. ^ “Starfield: the Creation Engine evolves to deliver massive ambition, scale and scope”. Eurogamer. September 2, 2023.
  24. ^ Lewis, James (September 1, 2023). “Starfield | What Engine does it run on?”. Hardcore Gamer. Retrieved October 22, 2024.
  25. ^ “The Elder Scrolls 6 Will Use An Upgraded Version Of Starfield And Skyrim’s Game Engine”. GameSpot. February 18, 2026.
  26. ^ “Elder Scrolls 6 Powered by Creation Engine 3, Says Todd Howard”. Insider Gaming. February 18, 2026.
  27. ^ “Elder Scrolls 6 Will Use Creation Engine 3 – Todd Howard Describes What It’s Like”. Gameranx. February 19, 2026.
  28. ^ “The Elder Scrolls 6 Developed on Creation Engine 3, Team is “Happy Where It’s Headed”. GamingBolt. February 19, 2026.
  29. ^ “Everything Todd Howard told us about The Elder Scrolls 6, Creation Engine 3, and the future of Bethesda RPGs: “Everyone at the studio has a responsibility to make sure our games are as good as they can be”. GamesRadar+. March 17, 2026.
  30. ^ “Creation Engine 3 is helping Bethesda test Elder Scrolls 6 builds more consistently than ever before”. TweakTown. March 17, 2026.
  31. ^ “Bethesda’s Todd Howard says The Elder Scrolls 6 development is smoother than Starfield’s ever was thanks to a key improvement — “builds of the game are really consistently working”. Windows Central. March 18, 2026.
  32. ^ a b c d e Bertz, Matt (January 17, 2011). “The Technology Behind The Elder Scrolls V: Skyrim”. Game Informer. GameStop. Archived from the original on January 20, 2011. Retrieved October 17, 2015.
  33. ^ “The Elder Scrolls V: Skyrim Creation Kit Preview”. February 1, 2012. Archived from the original on June 1, 2013. Retrieved December 22, 2017.
  34. ^ “Fallout 4 Creation Kit and mod support are now available”. PC Gamer. April 26, 2016. Archived from the original on December 23, 2017. Retrieved December 22, 2017.
  35. ^ “Todd Howard confirms Starfield Creation Kit mod support will launch in 2024”. Destructoid. September 10, 2023. Retrieved November 23, 2023.
  36. ^ “Starfield Coming November 11, 2022”. Bethesda. June 13, 2021. Archived from the original on June 13, 2021. Retrieved June 14, 2021.
  37. ^ Zwiezen, Zack (February 18, 2026). “Elder Scrolls 6 Is Powered By New Version Of Creation Engine”. Kotaku. Retrieved February 18, 2026.