Sample Page

Sledgehammer Games, Inc. is an American video game developer company formed in 2009 by Glen Schofield and Michael Condrey. The pair formerly worked at EA Redwood Shores and are responsible for the creation of Dead Space. The company is based in Foster City, California.[5] The studio has developed and co-developed various video games in the Call of Duty series. The company is owned by Activision.

In 2024, Sledgehammer Games closed its office in California, and employees were to be working from home until the end of that year. In that year, thirty percent of employees were also laid off as part of a restructuring within Microsoft Gaming.[6]

History

Sledgehammer Games co-founders Schofield and Condrey worked together at EA Redwood Shores in 2005 on 007: From Russia with Love, with Condrey as director and Schofield executive producer. The collaboration carried forward to Dead Space. The two men had complementary skills and similar backgrounds—middle class with fathers in the construction business.[7][8]

After founding Sledgehammer Games on July 21, 2009, Schofield and Condrey made Activision a proposal: they would attempt to replicate their success with Dead Space, with a third-person spin-off of the Call of Duty franchise. Activision sat on the proposal for weeks until Activision Blizzard CEO Bobby Kotick offered to bring the studio into the Activision fold. Schofield and Condrey accepted, viewing Activision’s independent studio model as an opportunity to preserve the company’s creative culture, development methodology and staff, while having the security of an alliance with the industry’s largest publisher.[8][9][10]

Sledgehammer Games spent six to eight months working on the Call of Duty project in 2009, enough to produce a prototype with about 15 minutes of play.[11] The game would have reportedly expanded the franchise into the action-adventure genre, and a legal battle between Infinity Ward, the studio behind the Modern Warfare franchise, and co-founders Jason West and Vince Zampella resulted in the pair’s departure. They took several Infinity Ward employees with them to their new company, leaving Activision with about half the staff and a deadline of about 20 months (versus a typical 24 months) to complete the next game in the franchise, Call of Duty: Modern Warfare 3. Activision requested that Sledgehammer Games stop work on the third-person shooter and collaborate with Infinity Ward instead.[8]

Logo used from 2009 to 2021

The offer was a gamble for both sides. Activision was calling on a studio that had not put out a game on its own, while Sledgehammer Games would be abandoning weeks of work in the genre they were most familiar with to take on a punishing schedule in a franchise. The studio first polled its staff and got unanimous approval. “It was a massive risk for Schofield and Condrey’s new studio, and one that most outside of the industry never considered”, wrote Ryan Fleming in Digital Trends. “The Infinity Ward name was the marquis on the Modern Warfare franchise, but failure to deliver on Activision’s golden egg would have resulted in a wave that crippled those in its path. Looking back at the success of that game and franchise as a whole, it is easy to overlook the chance Sledgehammer took.”[8]

The collaboration with Infinity Ward marked the first time a co-development relationship would produce a Modern Warfare title, with both companies’ logos appearing on the packaging. Despite the companies’ differing histories and development methodologies, GamesTM called the arrangement “a rare symbiotic relationship for such a high-profile game”. The two teams first met in the spring of 2010 to compare ideas. There was some overlap: both teams wanted to set the game in Europe and, recalled Schofield, achieve a “payoff on the story that had been told over the last four years.”[11][12]

It was announced in February 2014 that Sledgehammer Games would be developing a Call of Duty title slated for release in 2014. On May 1, Game Informer teased an image of a soldier wearing an exo-skeleton suit. It was also announced that more details, the cover, the full name, and a trailer would be released on May 4. The trailer was leaked which confirmed the release of Call of Duty: Advanced Warfare on November 4, 2014.[13][14]

On April 21, 2017, Sledgehammer Games and Activision announced their next Call of Duty game, titled Call of Duty: WWII. It was released on November 3, 2017.[15][16]

In February 2018, Glen Schofield and Michael Condrey left Sledgehammer Games but still worked with Activision.[17][18][19] In February 2019, Condrey subsequently left Activision to start working with 2K Games in the Bay Area with 31st Union.[20][21] Schofield also left in June 2019 to found Striking Distance Studios.[22][23]

In 2019, while working with Raven Software on Call of Duty: Black Ops Cold War, the 2020 entry in the series, the two teams had differing ideas on the game. This led Call of Duty publisher Activision to bring in fellow developer Treyarch to take over the lead development role for Black Ops Cold War, while Sledgehammer and Raven Software took on partner roles.[24][25]

Logo used from 2021 to 2023

Sledgehammer opened a new studio in Melbourne, Australia by September 2019.[26][27] In May 2020, Sledgehammer Games COO Andy Wilson confirmed that the studio was now a multi-project studio with over 200 employees, with plans to hire up to 100 new employees over the next year.[28]

In May 2021, Sledgehammer announced the opening of a new studio in Toronto, Canada.[3][29][30] By August 2021, Sledgehammer Games employed over 450 people, with over 150 people working at Sledgehammer Games Melbourne and just over 10 people working at Sledgehammer Games Toronto.[1] In October 2021, Sledgehammer opened a new studio in Guildford in the UK.[31][32] Sledgehammer lead the development of Call of Duty: Vanguard which was released on November 5, 2021.[33][34]

Following leaks in Q2 of 2023, Sledgehammer would then develop Call of Duty: Modern Warfare III, the franchise’s twentieth release, which was released on November 10, 2023.[35][36]

Microsoft Gaming laid off 1,900 staff in January 2024. Sledgehammer Games had also been impacted by the layoffs. The studio reportedly lost up to 30% of its staff due to the restructure.[37][38][39]

Operations and culture

Sledgehammer Games operates out of a “custom-designed” studio with an open-plan space, “high-end” development equipment, and a theater.[11]

As of August 2021, Sledgehammer employs about 450 people. New employees are given a challenge coin engraved with the Sledgehammer Games’ values. The tradition dates back to a World War I practice of giving soldiers coins with a squadron’s insignia that could be used to prove membership.[8]

Game engines

Sledgehammer Games used its custom in-house engine for Call of Duty: Advanced Warfare in 2014.[40][41] Director Michael Condrey said that the majority of the engine has been built from scratch.[42] He stated that although there are lines of the old code left from Infinity Ward‘s IW engine that is used for the Call of Duty series, there are new rendering, animation, physics and audio systems.[43][44] With the improved engine, the audio has been built from the ground up.[45][46][47] According to Don Veca, who worked on Advanced Warfare, the audio in the game is very advanced which gives the game a genuine and great feel.[48][49][50] Saying that audio doesn’t come last as it did in previous titles, Glen Schofield says “We make sure that audio is just as important as anything else and Don’s in there from the start with us”.[51][52]

Another objective that Sledgehammer Games accomplished with its in-house engine were the animations. The facial animating system and set in Call of Duty: Advanced Warfare is the same as James Cameron’s Avatar: The Way of Water. According to Activision, the new three-year Call of Duty development cycle meant that Advanced Warfare developer Sledgehammer Games was able to create a ‘near photorealistic’ world unlike any Call of Duty before.[53][54][55] An improved version of this engine was also used for Call of Duty: WWII in 2017.[56]

For Call of Duty: Vanguard in 2021, Sledgehammer Games replaced its in-house custom engine with Infinity Ward’s IW 8.0.[57][58] With the release of Call of Duty: Modern Warfare II in 2022, Sledgehammer Games co-developed the engine with Infinity Ward and Treyarch to be used in future installments of the series in a unified effort to ensure that every studio is working with the same tools.[59][60][61] This engine dubbed IW 9.0 was used by the studio for Call of Duty: Modern Warfare III in 2023.[62][63]

Games

Year Title Platform(s) Notes
2011 Call of Duty: Modern Warfare 3 PlayStation 3, Xbox 360, Windows Co-developed with Infinity Ward
2014 Call of Duty: Advanced Warfare
2017 Call of Duty: WWII PlayStation 4, Xbox One, Windows
2018 Call of Duty: Black Ops 4 Assisting Treyarch
2019 Call of Duty: Modern Warfare Assisting Infinity Ward
2020 Call of Duty: Black Ops Cold War PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Windows Assisting Treyarch and Raven Software
2021 Call of Duty: Vanguard
2022 Call of Duty: Modern Warfare II Assisting Infinity Ward
2023 Call of Duty: Modern Warfare III
2024 Call of Duty: Black Ops 6 Assisting Treyarch and Raven Software
2025 Call of Duty: Black Ops 7

References

  1. ^ a b Takahashi, Dean (August 18, 2021). “How Sledgehammer Games went on the expansion path for Call of Duty: Vanguard”. Archived from the original on August 18, 2021. Retrieved August 18, 2021.
  2. ^ “Why Call of Duty: WWII developer Sledgehammer is expanding to Australia”. November 29, 2019.
  3. ^ a b @SHGames (May 4, 2021). “Today we’re also thrilled to announce we’re expanding with a new team in Toronto, Canada to partner with our teams in Foster City, CA and Melbourne, VIC!” (Tweet) – via Twitter.
  4. ^ “Sledgehammer Games opens new UK studio”. gamesindustry.biz. October 14, 2021.
  5. ^ “Sledgehammer Games: Inside the Studio”. Activision Publishing, Inc. Archived from the original on November 27, 2012. Retrieved October 24, 2012.
  6. ^ Henderson, Tom (January 24, 2024). “Sledgehammer Games is Going Back Remote as It Finds a New Office”. Insider Gaming. Retrieved April 25, 2024.
  7. ^ Rogers, Bruce (February 21, 2013). “Glen Schofield and Michael Condrey’s Sledgehammer Games: Growing the Call of Duty Franchise”. Forbes. Archived from the original on February 28, 2013. Retrieved March 1, 2013.
  8. ^ “Call of Duty: Modern Warfare 3 Feature: Who is Sledgehammer Games?”. Gamespot. Archived from the original on April 14, 2013. Retrieved November 1, 2012.
  9. ^ Brightman, James (November 8, 2011). “Better Know Sledgehammer’s Michael Condrey and Glen Schofield”. Industrygamers. Archived from the original on January 30, 2013. Retrieved November 6, 2012.
  10. ^ a b c “The Art of Modern War”. GamesTM. No. 113. September 2011. Archived from the original on October 15, 2012. Retrieved November 16, 2012.
  11. ^ “From Dead Space To Call Of Duty – Sledgehammer’s Early Days”. Game Informer. May 19, 2014. Archived from the original on May 20, 2014.
  12. ^ “The plan to reinvent Call of Duty”. Polygon. Retrieved August 11, 2023.
  13. ^ “Call of Duty: Advanced Warfare Review”. Game Informer. November 2, 2014. Archived from the original on August 18, 2019.
  14. ^ “Call of Duty: WWII Review”. Game Informer. November 2, 2017. Archived from the original on November 4, 2017.
  15. ^ “Call of Duty: WWII review”. Polygon. November 8, 2017.
  16. ^ “Sledgehammer co-founders Glen Schofield and Michael Condrey have left the studio”. PC Gamer. February 20, 2018. Archived from the original on October 9, 2018. Retrieved February 20, 2018.
  17. ^ “Sledgehammer Games co-founders leave for internal roles at Activision”. Game Developer. February 20, 2018. Retrieved February 20, 2018.
  18. ^ “Sledgehammer Games founders leave Call of Duty for “new executive duties”. GamesIndustry.biz. February 20, 2018. Retrieved February 20, 2018.
  19. ^ “Take-Two hires games veteran Michael Condrey to form new, diverse studio”. GamesIndustry.biz. February 4, 2019. Retrieved February 4, 2019.
  20. ^ “Former Sledgehammer Founder Joins Take-Two And 2K Games”. Game Informer. February 4, 2019. Retrieved February 4, 2019.
  21. ^ “PUBG Corp. taps Glen Schofield to lead new studio”. GamesIndustry.biz. June 26, 2019. Retrieved June 26, 2019.
  22. ^ “Glen Schofield to head up new PUBG US studio, Striking Distance”. MCV/Develop. June 27, 2019. Retrieved June 27, 2019.
  23. ^ “Sledgehammer And Raven Were Cut Out Of Call Of Duty 2020 Due To Reports Of Tension”. TheGamer. May 20, 2019.
  24. ^ “What Happened to Sledgehammer Games’ Call of Duty 2020”. Game Rant. July 3, 2020.
  25. ^ Prescott, Shaun (September 5, 2019). “Call of Duty studio Sledgehammer Games has opened an Australian branch”. PC Gamer. Retrieved September 5, 2019.
  26. ^ “Sledgehammer Games is opening a studio in Australia”. gamesindustry.biz. September 5, 2019.
  27. ^ Takahashi, Dean (May 10, 2020). “Activision’s Sledgehammer Games bounces back with a multi-city hiring spree”. Retrieved May 10, 2020.
  28. ^ “Sledgehammer Games expands studio to new location in Toronto”. Charlie Intel. May 4, 2021.
  29. ^ “Call of Duty Developer Sledgehammer Games is Opening a New Studio”. Game Rant. May 5, 2021.
  30. ^ “Sledgehammer Games invades the UK with new Call of Duty studio”. VentureBeat. October 14, 2021.
  31. ^ “Call of Duty developer Sledgehammer opens UK studio”. Eurogamer. October 14, 2021.
  32. ^ “Call of Duty: Vanguard Review”. Game Informer. November 4, 2021. Archived from the original on November 5, 2021.
  33. ^ “Call of Duty: Vanguard review: “a solid installment with a satisfying story and great multiplayer”. GamesRadar+. November 9, 2021.
  34. ^ “Confirmed: This year’s Call of Duty is Modern Warfare 3”. Video Games Chronicle. August 7, 2023.
  35. ^ “Call Of Duty: Modern Warfare III Arrives November 10”. Game Informer. August 7, 2023. Archived from the original on August 7, 2023.
  36. ^ Henderson, Tom (January 24, 2024). “Sledgehammer Games is Going Back Remote as It Finds a New Office”. Insider Gaming. Retrieved January 24, 2024.
  37. ^ Lemay, Ryan (January 25, 2024). “Multiple Call of Duty studios impacted by Microsoft’s gaming layoffs”. Dot Esports. Retrieved January 25, 2024.
  38. ^ Blake, Vikki (January 27, 2024). “Layoffs at Toys for Bob and Sledgehammer Games affect between 30% and 40% of staff, insider says”. Eurogamer. Retrieved January 27, 2024.
  39. ^ “Call of Duty: Advanced Warfare Information Blowout Reveals Backstory, MP Potential, EXO Suit”. GamingBolt. May 5, 2014.
  40. ^ ‘Call Of Duty: Advanced Warfare’ Will Feature Brand-New Engine”. Forbes. May 6, 2014.
  41. ^ “COD: Advanced Warfare is Built on a New Engine, Says Sledgehammer”. MP1st. May 4, 2014.
  42. ^ “SHGames says majority of Advanced Warfare’s engine has been built from scratch”. Charlie Intel. Archived from the original on June 8, 2014. Retrieved June 5, 2014.
  43. ^ “Advanced Warfare is COD’s biggest technological leap since Call of Duty 2”. Eurogamer. July 2, 2014. Archived from the original on January 19, 2022. Retrieved September 6, 2021.
  44. ^ “The Secrets Behind Call Of Duty: Advanced Warfare’s Audio”. Game Informer. May 21, 2014. Archived from the original on May 23, 2014.
  45. ^ “Call of Duty: Advanced Warfare’s gun audio sounds fierce”. VG247. May 22, 2014. Archived from the original on August 31, 2024. Retrieved August 31, 2024.
  46. ^ “Sledgehammer Audio Director To Bring Advanced Warfare Weapon Sounds To The ‘Next Level,’ Compares to Battlefield”. MP1st. May 21, 2014.
  47. ^ “Call of Duty: Advanced Warfare Dev Promises “Huge Improvement” To Weapon Audio”. GameSpot. July 8, 2014.
  48. ^ “Call of Duty: Advanced Warfare connects players to weapons with sound design”. Polygon. July 9, 2014.
  49. ^ ‘Call of Duty: Advanced Warfare’ Video Highlights Unique Sound Design”. Game Rant. July 9, 2014. Archived from the original on December 19, 2024. Retrieved August 31, 2024.
  50. ^ “An Inside Look at Call of Duty: Advanced Warfare’s Sound Design”. IGN. July 8, 2014.
  51. ^ “New Call of Duty Dev Diary Goes Behind The Scenes With Advanced Warfare’s Audio Team”. MP1st. July 8, 2014.
  52. ^ Makuch, Eddie (June 5, 2014). “Call of Duty: Advanced Warfare Uses Version of “Avatar 2″ Facial Animation System”. GameSpot. Archived from the original on June 12, 2014. Retrieved June 28, 2014.
  53. ^ Sinha, Ravi (June 5, 2014). “Call of Duty: Advanced Warfare Uses Avatar 2’s Facial Animation System”. GamingBolt. Archived from the original on August 11, 2023. Retrieved August 11, 2023.
  54. ^ Cook, Dave (June 5, 2014). “New Call of Duty: Advanced Warfare image shows off Avatar 2’s facial tech”. VG247. Archived from the original on August 11, 2023. Retrieved August 11, 2023.
  55. ^ “Can Call of Duty: World War 2 improve on one of gaming’s fastest engines?”. Eurogamer. August 31, 2017. Archived from the original on September 6, 2021. Retrieved September 6, 2021.
  56. ^ “Call Of Duty: Vanguard Returns To WW2 By Way Of Modern Warfare, Releases In November”. GameSpot. August 19, 2021.
  57. ^ ‘Call of Duty: Vanguard’ first look: Taking the series back to WWII”. Engadget. August 19, 2021.
  58. ^ “Modern Warfare 2 lays the groundwork for Call of Duty’s future, including Warzone”. Polygon. June 8, 2022.
  59. ^ “Modern Warfare 2, Warzone 2, and all future Call of Duty games will be on one “unified engine”. GamesRadar+. June 8, 2022.
  60. ^ “Call of Duty ushers in a new era with a unified engine”. Windows Central. June 8, 2022.
  61. ^ “What Call Of Duty Looks Like Without Special Effects”. SVG. November 29, 2023.
  62. ^ “Call of Duty’s IW engine is holding back the franchise and it’s Warzone’s fault”. Charlie Intel. April 15, 2024.