X-Zone (エックス・ゾーン) is a rail shooting video game released in 1992 by Kemco for the Super NES. It is played with the Super Scope light gun.[1]
Gameplay
The players assume the role of a soldier in flying power-armor assigned to destroy an army of malfunctioning defense robots commanded by a sentient bio-computer in its sudden war against humanity.[2]
Development and release
X-Zone was released by Kemco.[citation needed]
Reception
Reception
| Publication | Score |
|---|---|
| Electronic Gaming Monthly | 7/10, 8/10, 8/10, 8/10[3] |
| Famitsu | 6/10, 7/10, 5/10, 4/10[4] |
| GameFan | 81%, 83%[5] |
| GamesMaster | 54%[6] |
| Joypad | 77%[7] |
| Super Play | 55%[8] |
| Total! | 70%[9] |
| Dengeki Super Famicom | 7/10, 5/10, 6/10, 8/10[10] |
| Hippon Super! | 6/10[11] |
| Nintendomagasinet | 6/10[12] |
| The Super Famicom | 58/100[13] |
| Super Pro | 79/100[14] |
X-Zone received average reviews from critics.[15]
The four reviewers in Electronic Gaming Monthly complimented the game, with one reviewer describing the highlights being a varied assortment of enemies, and another calling it fun and challenging. Two reviewers said it was the first game to use a Super Scope well.[3]
References
- ^ The Watch Dog; Tangonan, Denver (November 1996). “Buyers Beware”. GamePro. No. 98. IDG. p. 24.
- ^ Sinfield, George; Noel, Rob (December 1992). “Super Scope Roundup; Now Playing”. Nintendo Power. Vol. 43. Nintendo of America. pp. 94–97, 106–109.
- ^ a b Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (January 1993). “Review Crew”. Electronic Gaming Monthly. Vol. 6, no. 1. Sendai Publishing. p. 26 – via Video Game History Foundation.
- ^ “NEW GAMES CROSS REVIEW: エックスゾーン”. Famitsu (in Japanese). No. 246. ASCII Corporation. September 3, 1993. p. 37.
- ^ Halverson, Dave; Off, Greg; D Hunter (December 1992). “Viewpoint: X Zone; Super NES Review: Xzone”. GameFan. Vol. 1, no. 2. DieHard Gamers Club. pp. 8, 48.
- ^ Ellis, Les (May 1993). “Review Shorts”. GamesMaster. No. 5. Future Publishing. pp. 86–87.
- ^ Nini, Nourdine (February 1993). “Super Nintendo: X-Zone”. Joypad (in French). No. 17. Challenge SARL. p. 168.
- ^ Davies, Jonathan (April 1993). “Import Review: X-Zone”. Super Play. No. 6. Future Publishing. p. 66.
- ^ Beaven, James (April 1993). “SNES Round-Up: XZone”. Total!. No. 16. Future Publishing. p. 41.
- ^ “新作 Checker: エックスゾーン”. Dengeki Super Famicom (in Japanese). Vol. 1, no. 15. MediaWorks. September 10, 1993. p. 24.
- ^ Ishino, Michiho (September 4, 1993). “TV Game・Broad-Way SFC: X-Zone”. Hippon Super! (in Japanese). Vol. 8, no. 9. JICC Publishing Bureau. p. 44.
- ^ Söderlund, Patrik; Bjarneby, Tobias (June 1993). “Super Nintendo Entertainment System: X-Zone”. Nintendomagasinet (supplement). Power Play (in Swedish). Vol. 4, no. 30. Atlantic Förlag. p. 16.
- ^ “ザ テストプレイ: XZone”. The Super Famicom (in Japanese). Vol. 4, no. 16. SoftBank Creative. September 17, 1993. p. 24.
- ^ Butt, Ryan (February 1993). “Review (Import): X-Zone”. Super Pro. No. 3. Paragon Publishing. pp. 38–39.
- ^ Guy; Dude; Rye, Sam (February 1993). “Super NES Reviews: X-Zone”. Super NES Buyer’s Guide. Vol. 3, no. 1. Sendai Publishing. p. 63.