WebCL (Web Computing Language) is a JavaScript binding to OpenCL for heterogeneous parallel computing within any compatible web browser without the use of plug-ins. Primarily, WebCL allows web applications to actualize speed with multi-core CPUs and GPUs; this intends to make computationally intensive programs feasible in the browser, e.g. physics engines, canvas element and video editing. WebCL is designed and maintained by the non-profit Khronos Group.[2] The completed and ratified specification for WebCL 1.0 was released on March 19, 2014.[3]

Implementation

Currently, no browsers natively support WebCL, because it is new. However, non-native add-ons are used to implement WebCL. For example, Nokia developed a WebCL extension.[4] Mozilla does not plan to implement WebCL in favor of OpenGL ES 3.1 Compute Shaders.[5]

Currently reflect the WebCL working draft

Related Browser Bugs

References

  1. ^ https://www.khronos.org/news/press/khronos-releases-webcl-1.0-specification
  2. ^ “WebCL”. Khronos Group. Retrieved May 6, 2012. 
  3. ^ “Khronos Releases WebCL 1.0 Specification”. Khronos Group. Retrieved March 19, 2014. 
  4. ^ “WebCL”. Nokia Research. Retrieved May 6, 2012. 
  5. ^ “Mozilla WebCL Comment”. Retrieved April 4, 2014. 

See also

External links