Emscripten is a source-to-source compiler that runs as a back end to the LLVM compiler and produces a subset of JavaScript known as asm.js.[2] This allows applications and libraries originally designed to be run as standard executables to be integrated into client side web applications. asm.js can be compiled by browsers ahead of time meaning that the compiled programs can run much faster than those traditionally written in JavaScript.

Emscripten has been used to port, among other things, Unreal Engine 3, SQLite, MeshLab,[3] and Bullet physics.[4]

Notable usage

Game Engines

The Unity 3D, Godot Game Engine and Unreal Engine game engines provide an export option to HTML5, utilizing Emscripten.[5][6][7]

Software Archiving

In December 2014 the Internet Archive launched a DOSBox emulator compiled in Emscripten to provide browser-based access to thousands of archived MS-DOS and PC programs[8][9][10]

See also

References

  1. ^ emscripten/ChangeLog at master · kripken/emscripten
  2. ^ Walton, Zach (2012-04-04). “Easily Port C++ To HTML5/JavaScript With Emscripten”. WebProNews. iEntry Network. 
  3. ^ [1] homepage of the experimental, client based, javascript, version of MeshLab that runs inside a browser
  4. ^ “Porting Examples and Demos”. 
  5. ^ [2]
  6. ^ [3]
  7. ^ [4]>
  8. ^ Ohlheiser, Abby (2015-01-05). “You can now play nearly 2,400 MS-DOS video games in your browser”. Washington Post. Retrieved 2015-01-08. 
  9. ^ Each New Boot a Miracle by Jason Scott (December 23, 2014)
  10. ^ collection:softwarelibrary_msdos

External links