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WebCL (Web Computing Language) is a JavaScript binding to OpenCL for heterogeneous parallel computing within any compatible web browser without the use of plug-ins. Primarily, WebCL allows web applications to actualize speed with multi-core CPUs and GPUs; this intends to make computationally intensive programs feasible in the browser, e.g. physics engines, canvas element and video editing. WebCL is designed and maintained by the non-profit Khronos Group.[2] The completed and ratified specification for WebCL 1.0 was released on March 19, 2014.[3]
Implementation
Currently, no browsers natively support WebCL. However, non-native add-ons are used to implement WebCL. For example, Nokia developed a WebCL extension.[4] Mozilla does not plan to implement WebCL in favor of OpenGL ES 3.1 Compute Shaders.[5]
- Nokia (Firefox) – http://webcl.nokiaresearch.com/
- Mozilla (Firefox) – http://hg.mozilla.org/projects/webcl/
Currently reflect the WebCL working draft
- Samsung (WebKit) – https://github.com/SRA-SiliconValley/webkit-webcl
- Nokia (Firefox) – https://github.com/toaarnio/webcl-firefox
- Intel (Crosswalk) – http://www.crosswalk-project.org/
Related Browser Bugs
- Bug 664147 – [WebCL] add openCL in gecko, Mozilla
- Bug 115457: [Meta] WebCL support for WebKit, WebKit Bugzilla
References
- ^ https://www.khronos.org/news/press/khronos-releases-webcl-1.0-specification
- ^ “WebCL”. Khronos Group. Retrieved May 6, 2012.
- ^ “Khronos Releases WebCL 1.0 Specification”. Khronos Group. Retrieved March 19, 2014.
- ^ “WebCL”. Nokia Research. Retrieved May 6, 2012.
- ^ “Mozilla WebCL Comment”. Retrieved April 4, 2014.