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Constraint programming (CP)[1] is a paradigm for solving combinatorial problems that draws on a wide range of techniques from artificial intelligence, computer science, and operations research. In constraint programming, users declaratively state the constraints on the feasible solutions for a set of decision variables. Constraints differ from the common primitives of imperative programming languages in that they do not specify a step or sequence of steps to execute, but rather the properties of a solution to be found. In addition to constraints, users also need to specify a method to solve these constraints. This typically draws upon standard methods like chronological backtracking and constraint propagation, but may use customized code like a problem-specific branching heuristic.

Constraint programming takes its root from and can be expressed in the form of constraint logic programming, which embeds constraints into a logic program. This variant of logic programming is due to Jaffar and Lassez,[2] who extended in 1987 a specific class of constraints that were introduced in Prolog II. The first implementations of constraint logic programming were Prolog III, CLP(R), and CHIP.

Instead of logic programming, constraints can be mixed with functional programming, term rewriting, and imperative languages. Programming languages with built-in support for constraints include Oz (functional programming) and Kaleidoscope (imperative programming). Mostly, constraints are implemented in imperative languages via constraint solving toolkits, which are separate libraries for an existing imperative language.

Constraint logic programming

Constraint programming is an embedding of constraints in a host language. The first host languages used were logic programming languages, so the field was initially called constraint logic programming. The two paradigms share many important features, like logical variables and backtracking. Today most Prolog implementations include one or more libraries for constraint logic programming.

The difference between the two is largely in their styles and approaches to modeling the world. Some problems are more natural (and thus, simpler) to write as logic programs, while some are more natural to write as constraint programs.

The constraint programming approach is to search for a state of the world in which a large number of constraints are satisfied at the same time. A problem is typically stated as a state of the world containing a number of unknown variables. The constraint program searches for values for all the variables.

Temporal concurrent constraint programming (TCC) and non-deterministic temporal concurrent constraint programming (MJV) are variants of constraint programming that can deal with time.

Constraint satisfaction problem

A constraint is a relation between multiple variables that limits the values these variables can take simultaneously.

DefinitionA constraint satisfaction problem on finite domains (or CSP) is defined by a triplet where:

  • is the set of variables of the problem;
  • is the set of domains of the variables, i.e., for all we have ;
  • is a set of constraints. A constraint is defined by a set of variables and a relation that defines the set of values allowed simultaneously for the variables of .

Three categories of constraints exist: